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Top > Games > Video Games > Adventure > Design and Development > Game Design
Object Oriented Games Essay by David Librik on the design of a new object-oriented system for adventure games
No Place Like Home Works of interactive fiction created using Inform and an exercise in implementing the same game in different systems.
IF, AI, and the Confabulating-arranger Model of Interactive Fiction Article by Jorn Barger about the confabulating-arranger model of IF.
The TADS Page Authoring environment for writing text adventures.
The Golden Skull - learning multimedia TADS A miniature game designed to demonstrate some of the new capabilities of multimedia TADS
XYZZYnews: The Art of the Puzzle Three accomplished IF authors discuss the art of creating puzzles for a game.




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